Creaking open asunder, This structure has its great attributes. For instance, When looking upon the cathedral-like tower, For some reason, For some memory, It's reminded me of that red tower in the Marble Hornets series, With its creepy marks and spotted forest decoration, And its moral values.
With tracks of mystery, And darkness, This is quite the interesting spectacle, Whether it's meant to be captized in colossal amounts of success, Or it's meant to be pondered with quite a notion.
Take this as gratitude, For I'm am grateful to see This charming, detailed Woodwind jamboree. Digital, yet subtle, Visual, yet blind, This are the words That come from behind My facial expression Toward this piece. This should be shown to every family, Nephew or niece.
Overall, this is fantastic And strangely, So stangley, Quite eerie and enchanting.
Go into the coloring tab of the main window and click on the "Dyn fog on it" button: it will transform into volumetric light. In the text box next to it, you put the number of the light source you want to use for volumetric (by default it's the 1st one) then you can render the image. If the light direction is not interesting, you can change it using the sliders in the Global Light tab of the light which is selected (make sure that the light in On, and also note that volumetric lighting also works with Positional light, as in the latest image by Kraftwerk). Then you can modify the intensity of the light by playing with the d.Fog sliders in the Lighting window. As a side note, if you use Hard shadows, don't forget to try to tick the "Softer HS" box in the post process window, and try to increase the Radius value. It will blur hard shadow edges for more realistic renders. Hope this helps.