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May 6, 2013
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Temple panorama + mini tutorial by bib993 Temple panorama + mini tutorial by bib993
Made with Mandelbulb3D 1.8.9
DE Combinate (_Translate + MixPinski4 + _Rotate) + (MengerHyper + ABoxModKali + _Rotate). Each of the 6 slots has got a real meaning in the build of this image, and I used quite a lot of nice features of Mandelbulb3D, so I thought a mini tutorial would be useful to Mandelbulb3D fans.

DE Combinate mode 4: to combine 2 objects made of 3 formulas each.
DE Comb: Min lin (Ds=0.0002) : to smooth the junction between the 2 objects

1st object: the floor
Fo1 _Translate: to move the Mixpinski along the X axis and form the floor of the temple
Fo2 MixPinski4: the floor
Fo3 _Rotate: to create the texture of the floor
2nd object: the walls
Fo4 MengerHyper: to shape the whole structure
Fo5 ABoxModKali: the "temple style" pattern
Fo6 _Rotate: to tweak the temple pattern

L1 Positional: to make the light source behind the pillar (position gets animated)

Fog: iteration fog (no VL)

To control reflections in M3D it is essential to understand the meaning of the color sliders in the object color adjustment window. On each slider, the middle color controls not only the amount of spec light which is adjusted with the Spec slider, but also the color of reflections. In order to make only the floor reflective, and not the walls, adjust the colors sliders and the Color Start and Color End sliders so that the floor gets colored in very dark, and the walls as you wish. Then choose a very bright color for the middle color of the sliders corresponding to the dark floor (to make it shine) and a very dark color for the rest of the sliders (so that you don't have unwanted bright and noisy reflects on the walls).

Some tweaking of Ambient shadow settings to find the desired effect
Hard shadows on light 1, with softer mode enabled, radius=0,5 to blur the edges of the shadow

Using the animation editor, I create 8 keyframes, one every 45. You'll notice that the rotation arrows in the main window or in the navigator do not produce the desired effect: they also rotate the line of horizon, and we want to keep it flat. Here come the Euler angles! They can be edited in the Rotation section of the main window (just below the Position section). They're quite self-explanatory if you play with them. Don't forget to click the "Apply to image" button!
Once I have the 8 key frames, I edit each keyframe individually a go back a fixed number of steps (using the "Fixed zoom and steps" checkbox in the navigator. That creates an octogonal camera path which becomes almost circular once the quadratic bezier subframe interpolation mode is selected. I make sure to check the "Loop animation" box to make it loop smoothly.

At first I used only a distant DoF (Z1 sharp=0; Z2 sharp=40). But when I noticed some bits of objects were actually passing near the camera, I added a foreground DoF (Z1sharp=4) on the 2 corresponding keyframes.

Then I render the 160 frames in 900x600 with 2x2 antialias, convert them to 256 colors with Irfanview batch mode (using Floyd-Steinberg dithering), use Virtualdub to add a slight temporal smoother effect, the logo, and export as animated gif with infinite loops.

Temple Variants:

Check out my 3D printed fractal sculptures!

Thanks for the favs!
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And interesting if not impractical design. I really have trouble believing that a structure of this magnitude and scope could support itself given constraints provided. It is like a temple of Jenga blocks just waiting to fall. On a side note, the centerpiece of this design has floating objects incorporated into it with no means of support at all. Not sure if this is a rendering issue or if it is by design. I would work to change this and make it more practical. Even the most fantastical architecture in movies and videogames is realistic until some magical supporting mechanic is introduced, of which I see none so far.

The texturing is a little bland, though the bumb mapping effect was executed well. I would have preferred there to be more variety to this piece.

The lighting is fantastic. A mixture of hot and cold as the scene changes, but having only two sources of the light makes it kind of bland. I would have incorporated more of the heat sources to offset the voluminous amount of cold light coming from the background.

All around a decent piece, but there is much to be improved. A great stepping stone project if I ever saw one. :)
What do you think?
The Artist thought this was FAIR
7 out of 9 deviants thought this was fair.

I really like your temple renders. The floor and the light makes them very realistic, and they're beautiful. This GIF adds to how overwhelmingly large and impressive it is. It gives me the impression that this place is really, really huge. I can see you know what you're doing. The GIF looks good, the path of the camera is smooth and the light is really amazing. One thing that you could do perhaps, make the camera go up high in the sky and make it dive like a person in a wingsuit. I don't know if that's possible, just an idea.
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The Artist thought this was FAIR
11 out of 11 deviants thought this was fair.

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DrWakey Featured By Owner Nov 14, 2013   General Artist
Like it. The tutorial in addition is realy sweet :)
bib993 Featured By Owner Nov 14, 2013  Hobbyist Digital Artist
My pleasure. If you use it, can you please link back?
DrWakey Featured By Owner Nov 15, 2013   General Artist
Of course :)
TABASCO-RAREMASTER Featured By Owner Sep 2, 2013  Hobbyist Artist
Master Piece man.
bib993 Featured By Owner Sep 3, 2013  Hobbyist Digital Artist
Thank you :aww:
danmoore Featured By Owner Jul 19, 2013  Hobbyist Digital Artist
Excellent !
Merci pour le tut ! :)
bib993 Featured By Owner Jul 19, 2013  Hobbyist Digital Artist
De rien !
Ace60 Featured By Owner Jul 7, 2013
[link] was listening to this while watching. I enjoyed it thanks for sharing:)
bib993 Featured By Owner Jul 7, 2013  Hobbyist Digital Artist
Thank you!
peinturealuile Featured By Owner Jun 15, 2013  Hobbyist General Artist
Extraordinaire ballade!! Merci Jeremie:clap:
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