Errr.. not sure- I don't think so. I'm pretty sure they just use 'verts' (x,y,z positions to calculate the position of each polygon). I suppose my question should have read: Is it possible to export Mandelbulb renders as 'fbx.' files?... but I'm guessing not as this would involve creating 3d models with billions(?)of polygons (my computer completely lags out at around 2 million). Maybe something for the future? (the possibilities are mind-blowing) -Thanks anyway... Great work
A compliment from the master, I'm honored Honestly I don't think there is any frame in duplicate, do you really see it?? Well, finally I did not use your method, because I still have the framerate issue in vdub. So I simply use the save as gif feature from the animation render preview in Mandelbulb3D.